Defense Grid The Board Game Announced

04/05/2016 by Jeff

Defense Grid The Board Game Announced
We're really happy to announce that Hidden Path Entertainment has partnered with the exceptional board game designers at Forged by Geeks to bring the Defense Grid franchise to board gamer players in early 2017. We've already had a chance to experience some of the great prototype work underway and we're really excited about how the board game captures some of the fun tower defense essence of the original computer and video game while creating a new and fun experience all its own. Defense Grid the Board Game is a cooperative experience where 1 to 4 players work together to build and activate towers in an effort to stop all the aliens that are trying to steal their cores. With more than 10 maps, 9 familiar towers and more than 9 different enemies, players will need to use all their strategic senses as they fight to earn every medal in a game that combines the best of the tower defense genre with great deck building board games. Over the next year, Forged by Geeks plans to make Defense Grid the Board Game available broadly for community interaction and feedback. Soon they will be streaming development activities and playtests on Twitch and answering your questions on their forums. Later in the year Defense Grid the Board Game will be at GenCon in the Double Exposure Playtest room for some hands-on with the community. Forged by Geeks is also working with Double Exposure to use the Envoy program to bring Defense Grid prototypes to gamers around the United States for play testing. If you are a fan of Defense Grid or a member of the press that would like more details, you can contact Forged by Geeks through any of the following: Twitch - Tune in @ 1pm PST, 4pm EST on Wednesday April 6th for a live stream of a prototype being played
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Thanks to all of our fans and we're looking forward to you having a ton of fun playing Defense Grid the Board Game!

Posted in Community, Defense Grid, Defense Grid 2 | Keywords: Community, Defense Grid, DG2

DG2 March Steam Update

03/24/2015 by Shannon and Jeff

DG2 March Steam Update
3/24/2015 - DG2 March Steam Update - PC, Mac only (SteamOS version coming very soon) Gameplay: - New Game Type: Classic Open. Classic Open introduces the original DG scoring model to DG2. It is available for all single player missions and modes. No medals are awarded in Classic Open. - Tower Limit Mode Fix: Fixed bug in which boost towers could automatically sell out from underneath a tower in the middle of upgrading. - Strategy Camera Added: Edge scrolling camera for single player can be toggled on / off using Shift+C or can be set to be the default by adding “-freecamera” to the Steam launch options (library, right-click->properties, set launch options) Stability: - Fixed top ten crash bugs responsible for majority of remaining reported game crashes. - Fixed a significant number of OpenGL rendering issues for Mac (and soon SteamOS) improving both quality and performance rendering - Fixed Mac launcher race condition where launcher might not appear while Steam is still initializing launch of game - Fixed multiple DG Architect crash bugs - Fixed DG Architect block thumbnails not appearing Leaderboard Validity: - Added ability to remove scores from leaderboards that aren’t possible to achieve in an unaltered game session - Removal of invalid scores will take place some days after update release User Created Content (UCC) Tools Enhancement: - New UCC file format – must have update to download new UCC maps - Enabled UCC maps to have story mode leaderboards - Enabled UCC script asset creation with DG Architect and game loading of that script - Enabled UCC script assets to be packaged in Steam Workshop upload - Stopped UCC map creation process from creating multiple leaderboard versions for the same map - Mac: Users can load custom levels now. Custom levels are looked for here: /Users/[user_name]/Library/Application Support/Steam/userdata/[steam_user_id]/221540/local/DG2/[custom_map_folder] Usability - Restored Mouse button bindings to match system settings in Windows

Posted in Community, Defense Grid 2 | Keywords: Community, DG2, pc

Steam Inquiries

02/27/2015 by Shannon and Jeff

Steam Inquiries
Jeff recently took some time to respond to user posts on the DG2 Steam Community. His responses covered many topics and I think they should live here on the HPE Blog as well. Thank you all for your continued support and inquiries! Protect the Cores! ~Shannon Topic: Mac & Linux issues haven't been patched as often as I’d like. I’m worried that they’ll ask for players to buy a DLC or something to have additional issues fixed. Response: We are currently working on bug fix updates for PC, Mac and Linux. There are no planned purchases or anything to buy to get the updates. We use metrics and bug reports to track issues people are having, and our goal is to hit all the top issues on each platform that make up the majority of what gets reported back to us. This work is on-going and is making progress. Early update candidates have been tested and sent back to development with more to be done before it's ready for release. There is no target date for these updates until they're done. I'm guessing that they will be released in the next few weeks, but that is just a guess on my part. It will depend on how fast we can fix the issues that remain. Topic: On my screen, some levels are very dark to the point they aren’t easily playable. Response: Unfortunately, with respect to platforms, the platform that has consistently had some of the most difficult to solve issues is the Mac platform. From some of the things said, it looks like the person posting may be playing on the Mac (or they are seeing some issues we're not aware of on other platforms). We're still working to solve those problems, but some of them are much more challenging to solve on the Mac than on other platforms. For example, the "very dark maps" bug is only known to take place on Macs and only on certain Macs that have AMD video cards and only a select subset of those AMD video cards that have a particular bug in their AMD driver. On this issue, we contacted AMD around launch in September when this issue was first noticed and we traced it to their cards, and they worked with us, identified the issue and fixed the issue in their driver. We tried several times to work around the driver, but it turned out that this wasn't possible on those cards. I'd love to get you that driver that AMD made right now, but on Macs, we can't post a new driver for you. Updated drivers have to be distributed by Apple inside OSX updates - and those updates get locked months in advance. AMD's fix is in the queue to be released as part of OSX 10.10.3, but it did not make it in to the 10.10.2 release in time. Topic: Sometimes guns / cannons won't shoot at enemies in range and in sight, because of trying to shoot another alien that is way out of range. Also, guns & lasers sometimes still target aliens that already fell dead 4 or 5 squares away. Response: As for the targeting issues, tower targeting can be very complex with the different items available to you to use (target strongest, target fastest), and the base algorithms used to give you the best chance to succeed. Our test team hasn't seen towers shoot at the ground where aliens died previously like the post mentions, so if you are seeing that, getting more info from you on the specific targeting issues you are seeing would be useful - especially if you can state steps to reproduce it. Of course, missile towers and meteor towers may appear to fire at empty ground if the targeted mob dies while the projectile is en route to the target, but I don't think that's what was being discussed above. Topic: If game is fast-forwarded, rhino aliens reach the cores much faster than expected. The scores in fast forward aren’t exactly the same as when not in fast forward. Response: With respect to fast forwarding, fast forward will always be less precise than running the game at regular speed. Compared to DG1, fast forwarding in DG2 is an order of magnitude more accurate than it was in the first version. The more you fast forward, the more it will be "slightly off" (and we believe slightly worse - FF shouldn't ever make your score better) than playing the game at regular speed with the most detailed simulation. Slowing the game further does not improve the simulation. Topic: It seems like there haven’t been any patches since release. Response: Updates: So far since release we had September & October PC updates that fixed a majority of bugs reported after launch. On Mac we released 3 updates in October and December. On Linux, I believe we've had 1 update so far. The plan as I mentioned is to have a new update for all three platforms here as soon as they are ready. Topic: Limit tower mode seems to serve no purpose on limiting towers, other than bugging boosts. Response: Clarifying on Limit tower mode. Boost towers are not counted on limit tower mode and will only be allowed to be built if you have a tower remaining to be built in the limit so you can build on it. There was a bug introduced in one of the updates that we hope to fix in the next update that adding a timing problem where a boost could be sold if a tower was being built on it. Topic: On the mapmaking tool, HPE wants it so they can charge for fan-made maps and that seems wrong. Response: With respect to the level editor. Anyone on the PC can run the level editor, make levels, play them, and share them however they want. We've even highlighted some of the free maps available and out there. In addition DG2 has an in-game store where you can purchase chosen user levels with royalties going to the map creators. We were able to put 4 maps in the in-game store for launch, but only recently has Valve activated the needed version of Workshop for 3rd parties. We expect to add more maps from Workshop to the in-game store soon, once Valve turns this Workshop on for Defense Grid 2. We hope that will be soon. The next Mac update should also fix the bug that prevents Mac users from playing the UCC levels.

Posted in Community, Defense Grid 2 | Keywords: Community, DG2, Hidden Path

Talking Tower Items

02/12/2015 by Jeff

Talking Tower Items
Kevin emailed us at Hidden Path (as many of you do), and while we can't always spend the time to respond to every email that comes in (yes, there are many more of you than there are of us at HPE), this question seemed like it was one that many folks would want to know more about, so here is our private and secret (shhh!) response back to Kevin published here so he can read it without anyone else seeing. Q: How many upgrades does each tower have in Defense Grid 2 and what exactly is required to unlock them? Is unlocking completely random or will certain upgrades not drop on certain levels/difficulties. Would it be possible for a list of the upgrades for each tower? A: First question – getting items. Items are dropped periodically in Defense Grid 2. At the end of each mission (except for Prologue), the game rolls to see if you should get a new item and if so what rarity category of item will be awarded (common, uncommon, rare, very rare). The percent chance of you getting any item as well as the percent chance of getting something more rare is increased solely based on the difficulty level chosen (harder is better) and the amount of time played on the level you just completed (longer is better). Specific maps, game modes or game types are not factors. Once an item rarity is decided to be given to you, it randomly rolls to determine if it will give you a +1 or +2 level item (25% chance of being +2). Then it randomly picks an item from all items in that rarity category. If you already have that item, it adds +1 or +2 to your current level of the item and replaces it (if you don’t have an item it’s considered level 0). If you already have maxed out that item to level 5, the game re-rolls to randomly pick another item and rarity. It will re-roll up to 5 times. If you have max level (level 5) of all 5 items it tried to award, it skips the drop until the next time so that the award process doesn't tie up the game in an infinite loop. Second question – what items are in the shipping game? Here is the current list of the final 42 item features that shipped in the release version of the game (some names may have been adjusted near ship): Legend: [c] = common item, [u] = uncommon item, [r] = rare item, [v] = very rare item Gun (6 items): [c] Shield Piercing Bullets (ignores shields and inflicts damage directly to alien) [c] Target Strongest Always [u] Shield Disrupting Bullets (bonus damage inflicted upon shield) [u] Scatter Shot (A.O.E. cone with reduced range) [u] Chemical Tipped Bullets (D.O.T.) [r] Tachyon Bullets (slows down target) Inferno (5 items): [c] Target Strongest Always [c] Concentrated Fire (higher damage with tighter cone) [r] Napalm (D.O.T.) [r] Shield Eroding Chemical Spray (bonus against shields while having reduced damage against everything else) [v] Torch Bearer (targets pass fire on to any aliens that they come in contact with) Laser (5 items): [c] Target Strongest Always [u] Tachyon Beam (slows down targets more than default slow down while inflicting reduced damage) [u] Wide Beam (A.O.E. with lower range damage) [r] Shield Piercing beam (ignores shields and inflicts damage directly to alien) [r] Shield Disrupting beam (increased damage versus shields) Cannon(7 items): [c] Anti-Stealth Ordnance (reveals any stealthed aliens in the vicinity of impact) [c] Target Strongest Always [u] Chemical/Drill Tipped Ordnance (D.O.T. damage) [u] Tagger (target receives temporary reduction in speed when hit) [u] Anti-Shield Ordnance (increased damage vs shields) [r] Cluster Cannon Ordnance (A.O.E. cone) [r] Airburst (A.O.E. at impact) Meteor (4 items): [c] Fireball (causes increased D.O.T. heat damage) [c] Target Strongest Always [u] Plasmaball (increased duration D.O.T. damage with reduced A.O.E. damage) [r] Cluster (increased A.O.E. range) Missile (5 items): [c] Target Strongest Always [c] Chemical Tipped Warhead (D.O.T. to target) [u] Temporal Missile (target slows down for a period of time after hit) [r] Bonus Damage Vs Fastest [v] Shrapnel (A.O.E. range increase) Concussion (3 items): [c] Fire Bombs (explosive ordnance sets targets on fire for D.O.T. with reduced physical damage) [c] Anti-Shield Bombs (bonus damage vs shields) [v] Depth Charges (tower deploys Stealth revealing charges with reduced damage) Tesla (4 items): [c] Depth Charger (reveals Stealth aliens hit by chain) [c] Target Strongest Always [u] Anti-Shield (greater damage) [r] D.O.T. Charge (targets remained "charged" after hit by lightning - can be passed to aliens that they come in contact with) Temporal (3 items): [c] Increased Slowdown (targets' speed reduction increased with slower pulse rate) [c] Bonus Vs Core Carriers [r] Loose Core Speed Booster (loose cores will speed up when in range)

Posted in Community, Defense Grid 2 | Keywords: Community, DG2

Community Maps

02/10/2015 by Shannon

Community Maps
It looks like we are getting extremely close in getting the ability to curate some of the maps that have been coming in from the community using DG Architect. Be sure to keep an eye out on our socials and forums, we will post there with all updates regarding the Steam store. In the meantime, if you are looking for more maps to play, there is a community driven website called DG2 Free Maps. http://www.dg2freemaps.com (Disclaimer: this site is not affiliated with or monitored by Hidden Path Entertainment. But we are thrilled that such an active DG Architect community has developed.) There are quite a few, what they call, “Forever Free Maps”, maps that the creators will not try to sell later. There are also a few maps that have been submitted for “Workshop Consideration Maps”, these are maps that the creator will eventually submit for potential Steam Workshop inclusion. We have had a lot of fun checking some of these maps out. Like this one, A Maze Me, from member Shark@tak, http://www.dg2freemaps.com/map-a-maze-me-by-sharktak/. What a creative bunch of folks out there! If you are looking for new challenges because you have completed DG2, be sure to wander over there and test some out. Be sure to leave constructive feedback for the creators; they seem to really appreciate it. As always we love our community and are forever thankful for your continued support and love of the game. Remember, defend your cores!

Posted in Community, Defense Grid 2 | Keywords: Community, DG2

Kaboom's Farewell Letter

01/15/2015 by Kaboom

Kaboom's Farewell Letter
Hello Crafters & Core Defenders! I’m not sure where to begin... I’m not the best with goodbyes. Today is my last day here at Hidden Path Entertainment. Life has brought forth new adventures and opportunities for me. I’ve learned so much while working at Hidden Path and getting to participate with this community, and I’m so grateful that you welcomed me with open arms. Remember that time when we built Moobot together in Windborne? Or when you guys rocked out to Christmas music with me on the Defense Grid stream? I certainly do - I’m going to cherish every last one of those moments! Thank you again for participating, not only with me, but also playing our games and supporting Hidden Path as a whole. I can’t wait to see what Defense Grid and Windborne will become in the future. It’s been a pleasure getting to know every single one of you, and I hope to see you all again in this small word we call “the video game industry.” Keep your eyes open, you never know where I’ll pop up next. Cheers! And not to fret, the entire team here at Hidden Path is online and taking part in the community in my absence.

Posted in Community, Company News | Keywords: Community, Hidden Path

Upcoming AMA with CEO & Rocket Scientist, Jeff Pobst

01/06/2015 by Kaboom

Upcoming AMA with CEO & Rocket Scientist, Jeff Pobst
Hey Core Defenders & Crafters! So we got a pretty awesome event coming up here soon. On Friday (January 9th) we'll have our CEO (who is also a Rocket Scientist btw), Jeff Pobst, answering your questions in our first ever AMA! It will start at 1pm PT and he'll be around until 4pm PT. When: Friday, January 9th from 1-4pm PT Where: On Reddit! Stay tuned for the link. What: Join us for our first ever AMA! Get to know Jeff Pobst, CEO, Rocket Scientist, and game industry veteran.

Posted in Community, Company News | Keywords: Community, Hidden Path

Community Map Spotlight: Festive Greetings

01/05/2015 by Kaboom

Community Map Spotlight: Festive Greetings
There's no better way to say "HAPPY NEW YEAR!" than with Grimlar's "Festive Greetings" map. Give it a try today! You can download it for PC HERE. Grab your copy of Defense Grid 2 today! Like us on Facebook. Follow us on Twitter.

Posted in Community, Defense Grid 2 | Keywords: Community, DG2

Community Maps Spotlight 12/22

12/22/2014 by Kaboom

Community Maps Spotlight 12/22
In this video we shine the spotlight on four community maps: Colosseum, Sunset Bay, Industrial Complex, and Oasis. To check out (and download) more community maps please visit www.dg2freemaps.com (Note: user-created maps are only featured on PC.) Purchase your copy of Defense Grid 2 today! Like us on Facebook. Follow us on Twitter.

Posted in Community, Defense Grid 2 | Keywords: Community, DG2

Available NOW - How Video Games Are Made

12/22/2014 by Kaboom

Available NOW - How Video Games Are Made
Video game development is a career that many people fantasize about, but even with so many blogs, websites and video channels devoted to games, there's still scarce information available about what it's actually like to make a game. Enter Russ Pitts and his new digital book, How Video Games Are Made: My 16 Months Inside the Development of Defense Grid 2, available today for $9.99 Grab your copy today HERE.

Posted in Community, Company News | Keywords: Community, Hidden Path

Happy Holidays from Hidden Path!

12/17/2014 by Kaboom

Happy Holidays from Hidden Path!
Happy holidays from all of at Hidden Path Entertainment! Have fun protecting your cores and defending the future of civilization as we head into 2015! Our office will be closed from December 24 - January 4. We will be monitoring the community during this time, but responses to emails and other inquiries will be delayed during this time. Thanks for understanding!

Posted in Community, Company News | Keywords: Community, Hidden Path

Game Informer Nominates Defense Grid 2

12/12/2014 by Kaboom

Game Informer Nominates Defense Grid 2
Hey Commanders & Core Defenders! First off, thanks so much for all your overwhelming support throughout DG2's development. You've truly helped shape our game with all your awesome feedback and suggestions. Recently Game Informer nominated Defense Grid 2 for Game of the Year AND Best Strategy Game, and we'd love to walk out with one of those titles! If you have a second, could you please show your support and vote? It would be greatly appreciated! Many raspberries to you all! VOTE HERE.

Posted in Community, Defense Grid 2 | Keywords: Community, DG2

12 Days of Defense Grid 2 Sweepstakes Is Now LIVE!

12/01/2014 by Kaboom

12 Days of Defense Grid 2 Sweepstakes Is Now LIVE!
Hey Commanders, Our 12 Days of Defense Grid 2 Sweepstakes is now LIVE! Enter for your chance to win a Logitech Gaming G502 Mouse ($80 value) and an exclusive Pinny Arcade Juggernaut Pin ($50 value). We'll be announcing a winner on our Facebook page each day at 5pm PDT until December 12. Winners will be selected at random. ENTER HERE Good Luck!

Posted in Community, Defense Grid 2 | Keywords: Community, DG2

DG2 50% off on Steam & Demo Live!

11/26/2014 by Kaboom

DG2 50% off on Steam & Demo Live!
I've got two bits of awesome news for you. First off, Defense Grid 2 is now 50% off for a limited time on Steam. You can grab your copy (or a friends) HERE. And secondly, the demo for DG2 is now live on Steam! If you haven't had a chance to play yet, you can check it out HERE. Purchase your copy of Defense Grid 2 today! Like us on Facebook. Follow us on Twitter.

Posted in Community, Defense Grid 2 | Keywords: Community, DG2

Twitter Giveaway - RT or FAV for Your Chance to Win!

11/21/2014 by Kaboom

Twitter Giveaway - RT or FAV for Your Chance to Win!
Today on Twitter, you can RT or FAV the side you want to win! One winner will be chosen at random for each prize at 4:30pm PDT. Go HERE to to RT or FAV the tweet. Good luck & Happy Friday!

Posted in Community, Defense Grid 2 | Keywords: Community, DG2