Xbox One & PS4 Patch Notes 10/29

10/29/2014 by Kaboom

Xbox One & PS4 Patch Notes 10/29
Both Xbox One and PS4 have received patches recently for Defense Grid 2. Here's the full list of patch notes:

PS4:
Multiple Crash Fixes, most notably:
• Updating heat map
• Quitting mid-match
• When losing power cores
• UI rendering

Other improvements:
• Added correct difficulty shield display on PS4 leaderboards.
• The loadout screen now has a launch button.
• Fix to stats tracking so that all trophies are achievable.
• The player’s name no longer overlaps any other screen elements
• Players will now get a message displayed when they accept a game invite, and the game is full.
• Players will no longer be allowed into the multiplayer screen if they have accepted a match found.
• Boost bonus scores are now limited to one application of bonus score instead of compounding.
• Medals no longer persist between different profiles when changing profiles.
• Wait while playing is now cleared when your opponent declines the match.
• Fixed a stall that could occur when the network connection is lost during a multiplayer game.
• It no longer possible to invite and search for a game at the same time in the multiplayer screen.
• Some text in the settings screen is now scaled to fit in Portuguese.
• Fixes for spawn point errors.
• Player now only sees the heat map based on their own reticle, another player’s reticle cannot affect it, in local multiplayer.
• The path preview now displays properly when the tower build UI is open.
• The compressed score data for leaderboards is now taken from the mission system rather than the score system.
• In Coordinated Defense, spawned aliens are now associated with both players stats.
• Now, in a multiplayer game, the number of aliens escaped will never be a negative number.
• The score graph now renders correctly at all times (no more whacky vertical lines).
• There is no longer a full screen flash when the Tesla tower fires.
• We no longer allow in game button events when the pause menu is up.
• Player’s scores will now always match on each other’s summary screens in multiplayer.
• We now delay closing a screen until the open logic action is completed.
• Pathing improvements.
• Ghost towers and buildable squares are now always rendered in the proper position.
• Boost upgrade particle effects will no longer stop playing.
• Fixed spelling errors.
• Reduced Alien strength in story missions.
• Adjusted mission 7 difficulty.
• The laser tower info bars now change in the tower’s description when being upgraded


XBOX ONE:
Multiple Crash Fixes, most notably:
• Fixed a crash that could occur when leaving a multiplayer session
• Fixed a crash in the UI when leaving multiplayer.
• Fixed null pointer crash when reloading assets.
• Fixed a crash bug in the pause menu when exiting.

Other improvements:
• Fix to stats tracking so that players can achieve all achievements.
• Players will now get a message displayed when they accept a game invite, and the game is full.
• Players will no longer be allowed into the multiplayer screen if they have accepted a match found.
• Game invites now function correctly when accepting an invite during a multiplayer session.
• Boost bonus scores are now limited to one application of bonus score instead of compounding.
• Medals no longer persist between different profiles when changing profiles.
• Wait while playing is now cleared when your opponent declines the match.
• When displayed in German, the Game Features title no longer overlaps the text in the Xbox help.
• Fixed the D-pad reference in the Japanese Xbox help.
• The gamepad that accepts the invite will become the active gamepad when an inactive profile accepts a game invite.
• Fixed a stall that could occur when the network connection is lost during a multiplayer game.
• It no longer possible to invite and search for a game at the same time in the multiplayer screen.
• Some text in the settings screen is now scaled to fit in Portuguese.
• Fixes for spawn point errors.
• Player now only sees the heat map based on their own reticle, another player’s reticle cannot affect it, in local multiplayer.
• The path preview now displays properly when the tower build UI is open.
• The compressed score data for leaderboards is now taken from the mission system rather than the score system.
• In Coordinated Defense, spawned aliens are now associated with both players stats.
• Now, in a multiplayer game, the number of aliens escaped will never be a negative number.
• The score graph now renders correctly at all times (no more whacky vertical lines).
• There is no longer a full screen flash when the Tesla tower fires.
• We no longer allow in game button events when the pause menu is up.
• Player’s scores will now always match on each other’s summary screens in multiplayer.
• We now delay closing a screen until the open logic action is completed.
• Pathing improvements.
• Ghost towers and buildable squares are now always rendered in the proper position.
• Boost upgrade particle effects will no longer stop playing.
• Fixed spelling errors.
• Reduced Alien strength in story missions.
• Adjusted mission 7 difficulty.

Posted in Defense Grid 2 | Keywords: DG2