DG2 Dev Profile - Dacey Willoughby

01/27/2014 by Kaboom

DG2 Dev Profile - Dacey Willoughby
Are you a Seattle native?

I’m not! I come from Wyoming, the City of Casper. There are about 60k people there I think, out of the 575k in Wyoming as a whole. My Husband and I have been in Seattle for about seven years now, after being in Florida for two.

If you could time travel back to your childhood bedroom, what toy would you bring back with you?

Probably the first-gen My Little Pony collection I had. I mean, I don’t know which single pony I would pick, so I’m counting the collection as one toy. A Pound Puppy would come in as a close second.

What’s a few of your all-time favorite movies?

The Forty Year Old Virgin, This is the End, Scrooged (for Christmas), Tropic Thunder, The Harry Potter Series, and the Kill Bill movies.

Do you have a favorite book or comic?

Maybe not a favorite, but in the past year or two I read Wild (From Lost to Found on the Pacific Crest Trail), and Unbroken: A World War II Story of Survival, Resilience, and Redemption. Those were really good. The Power of Now is a book I think everyone should read. I’m not usually into that sort of material, but it made me start to think about things in a really different way.

How about a favorite band?

NOFX

What video game do you think changed the industry the most in the last decade?

This is a tough question, because I can’t think of just one game that’s changed the entire industry. I do think that two major things have happened in the last ten years. One, Mobile gaming has exploded. Having not played a ton of mobile games myself, the game changer in that area I would say is Angry Birds, simply because for a while it was EVERYWHERE. It has mass appeal through simple mechanics, cute graphics, easy to generate DLC, and is very accessible to any level of player. I’m sure there are other mobile games that people would argue answer the question better, but I think those guys nailed appealing to their demographic, and really showed the industry that you don’t have to have insane graphics and complex gameplay to be successful.

Secondly, indie games have been on the rise for a while now. More recently I would say Minecraft had a huge effect. It managed to capture casual and hardcore gamers alike, with a combination of super basic gameplay mechanics and the ability to create crazy complex worlds. Add to that community modding, resource packs, and DLC, and you’ve got a true phenomenon.

What exactly do you do on Defense Grid 2?

I’m the Associate Producer, which means I do a lot of different things. At the core is scheduling, tracking, and communication both internally and with external content creators. We have a relatively small team, so I manage all disciplines along with the Leads. I’m a funnel. Outside of that is really anything that needs to be done. I work with our Executive Producer/CEO on things like submission and milestone documentation, give feedback to content creators, and even pitch in when I can with things like hooking audio and visual effects up in the game. I also sometimes talk really loud, and distract my team (or the entire office) while trying to be funny.

What is the most rewarding thing about making video games?

Finishing a project is always really rewarding, because you get to see all your hard work come to fruition. Hearing people say they love a game I worked on is amazing. What is most rewarding for me personally is that I know every day that I go into work, I will smile at least once, and love my job. Even when I’m having a crappy day and have been eyes-glazed-over staring at a spreadsheet for hours, someone will crack a joke, or I’ll get an email that brightens my day. I’ve been lucky to have great coworkers throughout my career, and being a part of a great team with people you like is a reward every day.


Posted in Company News | Keywords: Hidden Path