DG Dev Profile - Charlie Ngo
08/14/2013 by trixie360
Charlie Ngo is a recent DigiPen graduate who is one of the newer members of the team. He's a game programmer helping to make Defense Grid 2 a reality. Here's some Q & A with Charlie.
Are you a Seattle native?
I spent most of my life in Pennsylvania, and moved here for college. I've been in this area for 4 years so far.
If you could time travel back to your childhood bedroom, what toy would you bring back with you?
I'd probably retrieve my Lego set. My childhood hobby consisted of building intricate structures and promptly smashing them upon completion.
Please name one of your all-time favorite films.
Favorite book or comic?
How about your favorite band?
What video game do you think changed the industry the most in the last decade?
I'd go with Half Life 2. The viability of HL1’s non-cinematic storytelling became set in stone at this point, and more FPS games started to adopt the same philosophy afterwards.
How long have you worked in gaming? What did you do before?
I started making small hobby games and projects during middle school. I never really pursued anything else, and to this day I still have many ideas from back then that I'd like to work on someday.
You are a DigiPen graduate. Is there a particular game or experience that led you down this path?
My first experience with a DigiPen game was when I saw a friend playing Toblo on a high school computer. I looked it up, and saw that it had won the student showcase for the annual Independent Games Festival. More games from the school obtained the same award in the following years. I figured they knew what they were doing with their students and curriculum, since there was a consistent output of innovative and fun games every year.
What exactly do you do on Defense Grid 2?
I work on the level editor and gameplay code.
What is the most rewarding thing about making video games?
When I see a final product being played and enjoyed by consumers worldwide, I get this feeling of having done something very worthwhile with the time I spent to work on it, whether it be a small hobby game or a large team project.
The DG2 team has a ridiculous amount of experience making games. Is it ever intimidating?
It was a bit intimidating at first, but that feeling has long since disappeared. The team members are respectful and willing to help, and I've learned a great deal since I first started. The environment is a natural fit for my work style, with everyone being self-motivated, enthusiastic and just really wanting to make an awesome game.
Did we miss a question that you'd like answered? Hit us up at community [at] hiddenpath [dot] com and we'll pester Charlie some more.