Line of Sight

01/05/2010 by Michael Austin

Line of sight started out actually as more of a problem than a feature. We didn't really think about it until an early version of our game where the shooting-through-other-towers looked really awful.

Posted in Defense Grid | Keywords: Defense Grid

Animation in Defense Grid

01/04/2010 by Adam Crockett

The visual tone of the game was set by the various artists involved. This was done in a very collaborative environment – typical of game development at Hidden Path.

Posted in Defense Grid | Keywords: aliens, Defense Grid

Tools and Rules

01/03/2010 by David Wenger

Improved productivity results in more game content and a more gratifying experience for the player. On Defense Grid: The Awakening, I worked on new tools that helped our artists and designers.

Posted in Defense Grid | Keywords: Defense Grid

Talking Towers

01/02/2010 by John Daud

Our goal was to take all of the fun we were having playing web browser tower defense games and add some production value to the genre through complex sound design, gorgeous art and a compelling story.

Posted in Defense Grid | Keywords: Defense Grid

Team Communication

01/01/2010 by T.J. Martin

We've just finished the final polish stages of the product, and it feels great. I think we've got a challenging, addictive game that's fun to play and beautiful to look at.

Posted in Defense Grid | Keywords: Defense Grid